The Glass Town game / Catherynne M. Valente ; illustrated by Rebecca Green.

By: Valente, Catherynne M, 1979- [author.]
Contributor(s): Green, Rebecca, 1986- [illustrator.]
Material type: TextTextPublisher: New York : Margaret K. McElderry Books, an imprint of Simon & Schuster, [2017]Copyright date: �2017Edition: First editionDescription: 535 pages : illustrations ; 22 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9781481476966; 1481476963Subject(s): Bront�e family -- Juvenile fiction | Brothers and sisters -- Juvenile fiction | Games -- Juvenile fiction | Imagination -- Juvenile fiction | Imaginary places -- Juvenile fiction | Haworth (England) -- Juvenile fiction | Bront�e family -- Fiction | Sisters -- Fiction | War -- Fiction | FantasyGenre/Form: War stories. | Fantasy fiction. | Fantasy fiction.DDC classification: [Fic] LOC classification: PZ7.V232 | Gv 2017Summary: "Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Bront�e have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school, a school they might not return from. But on this Beastliest Day, the day Anne and Branwell walk their sisters to the train station, something incredible happens: the train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own."--Book jacket flap.
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Item type Current location Collection Call number Status Date due Barcode Item holds
Book Book Downtown Branch
Juvenile fiction
Juvenile fiction J VAL (Browse shelf) Checked out 08/17/2020 31562016813315
Total holds: 0

"Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Bront�e have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school, a school they might not return from. But on this Beastliest Day, the day Anne and Branwell walk their sisters to the train station, something incredible happens: the train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own."--Book jacket flap.

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